Male Human Paladin 16
LG Medium Humanoid (Human)
Init 14 armor, 64)
Fort 10, Will 16/6 (1d4+5/20/x2) and
+4 Holy, Keen Greataxe
A holy weapon is imbued with holy power. This power makes the weapon g 21/11 (1d12+11/19-20/x3) and
Gauntlet (from Armor) 16/6 (1d3+5/20/x2) and
Unarmed Strike 16/6 (1d3+5/20/x2)
Special Attacks Aura of Faith, Smite Evil (6/day)
Spell-Like Abilities Detect Evil (At will)
Paladin Spells Known (CL 13, 21 melee touch, 16 ranged touch):
4 (2/day) King’s Castle (x2) (DC 19)
3 (3/day) Prayer (x2), Cure Moderate Wounds (DC 18)
2 (4/day) Fire of Entanglement (DC 17), Righteous Vigor (x2) (DC 17), Zone of Truth (DC 17)
1 (5/day) Protection from Evil (DC 16), Restoration, Lesser (DC 16), Grace (x2) (DC 16), Hero’s Defiance (DC 16)
Cleave, Cornugon Smash, Great Cleave, Greater Vital Strike, Improved Vital Strike, Power Attack -5/
1 Shield, Heavy Steel, +4 Holy, Keen Greataxe
A holy weapon is imbued with holy power. This power makes the weapon g, 10 You can subtract from your attack roll to add to your damage.
Smite Evil (6/day) (Su) +5 to hit, +16 to damage, +5 deflection bonus to AC when used.
Step Up You may make a 5’ step closer when your opponent makes a 5’ step away from you.
Vital Strike Standard action: x2 weapon damage dice.