Argyll MacScanlain

Description:

Male Human Paladin 16
LG Medium Humanoid (Human)
Init 0; Senses Perception +18


DEFENSE

AC 27, touch 12, flat-footed 27   (14 armor, 1 natural, +2 deflection)
hp 180 (16d10
64)
Fort 19, Ref 10, Will 17
Immune charm, fear, disease; Resist fire 20

OFFENSE

Spd 20 ft.
Melee Heavy Shield Bash +21/
16/11/6 (1d4+5/20/x2) and
   +4 Holy, Keen Greataxe

A holy weapon is imbued with holy power. This power makes the weapon g 26/21/16/11 (1d12+11/19-20/x3) and
   Gauntlet (from Armor) 21/16/11/6 (1d3+5/20/x2) and
   Unarmed Strike 21/16/11/6 (1d3+5/20/x2)
Special Attacks Aura of Faith, Smite Evil (6/day)
Spell-Like Abilities Detect Evil (At will)
Paladin Spells Known (CL 13, 21 melee touch, 16 ranged touch):
4 (2/day) King’s Castle (x2) (DC 19)
3 (3/day) Prayer (x2), Cure Moderate Wounds (DC 18)
2 (4/day) Fire of Entanglement (DC 17), Righteous Vigor (x2) (DC 17), Zone of Truth (DC 17)
1 (5/day) Protection from Evil (DC 16), Restoration, Lesser (DC 16), Grace (x2) (DC 16), Hero’s Defiance (DC 16)


STATISTICS

Str 15/21, Dex 10, Con 13/19, Int 13, Wis 14, Cha 20
Base Atk 16; CMB 21; CMD 33
Feats Cleave, Cornugon Smash, Great Cleave, Greater Vital Strike, Improved Vital Strike, Power Attack -5/10, Step Up, Vital Strike, Weapon Focus: Greataxe
Traits Armor Expert, Missionary: Intimidate
Skills Acrobatics -4, Climb +1, Diplomacy +17, Escape Artist -4, Fly -4, Handle Animal +9, Heal +12, Intimidate +25, Knowledge (Nobility) +5, Knowledge (Religion) +16, Perception +18, Ride +2, Sense Motive +11, Spellcraft +10, Stealth -4, Swim +1
Languages Common, Goidelic
SQ Aura of Courage (10’ radius) (Su), Aura of Good (Ex), Aura of Justice (Su), Aura of Resolve (10’ radius) (Su), Channel Positive Energy 8d6 (6/day) (DC 23) (Su), Divine Grace (Su), Divine Weapon +4 (16 minutes) (3/day) (Sp), Lay on Hands (8d6) (13/day) (Su), Mercy: Cursed (Su), Mercy: Diseased (Su), Mercy: Frightened (Su), Mercy: Poisoned (Su), Mercy: Shaken (Su)
Combat Gear
1 Shield, Heavy Steel, +4 Holy, Keen Greataxe

A holy weapon is imbued with holy power. This power makes the weapon g, 5 Full Plate; Other Gear Amulet of Natural Armor +1, Belt of Physical Might, STR & CON +6, Ring of Fire Resistance, Major, Ring of Protection, +2, Sunrod (18)


SPECIAL ABILITIES

Armor Expert -1 Armor check penalty.
Aura of Courage (10’ radius) (Su) You are immune to Fear. Allies within 10 feet save at +4 vs Fear.
Aura of Faith (Su) Your weapons, and attacks against enemies within 10’ of you are considered good-aligned for the purpose of overcoming damage reduction.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Aura of Justice (Su) You may expend two uses of your Smite Evil ability to allow your allies within 10’ to Smite evil, using your bonuses.
Aura of Resolve (10’ radius) (Su) You are immune to charm spells, your allies gain a +4 bonus to saves vs. charm.
Channel Positive Energy 8d6 (6/day) (DC 23) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleave If you hit your first target, attack an adjacent target at the same attack bonus in exchange for -2 AC.
Cornugon Smash When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.
Damage Resistance, Fire (20) You have the specified Damage Resistance against Fire attacks.
Detect Evil (At will) (Sp) You can use Detect Evil at will (as the spell).
Divine Grace (Su) You gain your Charisma Bonus as a bonus to all saving throws.
Divine Weapon +4 (16 minutes) (3/day) (Sp) You can enhance your weapon for 1 minute per level one or more times per day.
Immune to Charm You are immune to charm effects.
Immune to Fear (Ex) You are immune to all fear effects.
Immunity to Disease You are immune to diseases.
Lay on Hands (8d6) (13/day) (Su) You can heal 8d6 damage, 13/day
Mercy: Cursed (Su) When you use your lay on hands ability, it also removes curses, as per the remove curse spell at a caster level of your Paladin level.
Mercy: Diseased (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy: Frightened (Su) When you use your lay on hands ability, it also removes the frightened condition.
Mercy: Poisoned (Su) When you use your lay on hands ability, it also neutralizes poisons, as per the neutralize poison spell at a caster level of your Paladin level.
Mercy: Shaken (Su) When you use your lay on hands ability, it also removes the shaken condition.
Power Attack -5/10 You can subtract from your attack roll to add to your damage.
Smite Evil (6/day) (Su) +5 to hit, +16 to damage, +5 deflection bonus to AC when used.
Step Up You may make a 5’ step closer when your opponent makes a 5’ step away from you.
Vital Strike Standard action: x2 weapon damage dice.

Bio:

Argyll MacScanlain

Demonswar Crest rael9